/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.network.aion.serverpackets;

import com.aionemu.gameserver.model.team.legion.LegionEmblem;
import com.aionemu.gameserver.network.aion.AbstractAionServerPacket;
import com.aionemu.gameserver.network.aion.GameClient;

/**
 * @author Lyahim, Simple
 * 
 */
public class SM_LEGION_EMBLEM_INFO extends AbstractAionServerPacket<GameClient>
{
	/** Legion information **/
	private int		legionId;
	private String legionName;
	private LegionEmblem	emblem;
	private boolean sendData;

	/**
	 * This constructor will handle legion emblem info
	 * 
	 * @param legionId
	 */
	public SM_LEGION_EMBLEM_INFO(int legionId, String legionName, LegionEmblem emblem, boolean sendData)
	{
		this.legionId = legionId;
		this.legionName = legionName;
		this.emblem = emblem;
		this.sendData = sendData;
	}

	@Override
	public void writeImpl(GameClient client)
	{
		writeD(legionId);
		writeC(emblem.getVersion());
		writeC(emblem.isUserEmblem()? 0x80 : 0x00);
		if (sendData)
			writeD(emblem.getUploadSize());
		else
			writeD(0);
		writeD(emblem.getColor_rgb());
		writeS(legionName);
		writeC(0x01);

		// ED 55 8A 6C 04 00 00 01 80 00 00 00 00 FF FF FF .U.l............
		// FF 44 00 72 00 61 00 6B 00 65 00 73 00 00 00 01 .D.r.a.k.e.s....

	}
}
